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Old Jan 27, 2008, 01:34 AM // 01:34   #1
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Default Seems like Anet designs dungeons to discourage h/h

I, like most others here enjoy using h/h to play anyway I want, and finding a group is usually a pain in the arse. However in EotN it seems like Anet's putting obstacles that would be no problem for a PUG but would be hell for an h/h team.

For instance look at The Elusive Golemancer quest. In that dungeon where you have to stay in the circle while walking along with that protective golem, with henchies I usually get party wipes because of their inability to keep up, and when one henchie died they all had to stop and res it while the golem was still moving. I finished this with very little trouble by making a desperate run for the end. With a PUG that would have been the simplest part of an already simple quest.

Another thing is the traps that fire jets of flame,ice,or poison depending on what dungeon you're doing. Sometimes you can even walk around the traps, but the average henchie will sometimes walk into it and if my Talon Silverwing or Zho walk through it they'll cast healing sig or troll unguent effectively killing themselves by standing in the trap.

In HoS Cyndr the Mountain Heart, the dungeon boss took me 15 seconds to kill with a PUG, which I was with because h/h teams seemed to do everything they could to wipe, while when I used henchies Pyroclastic Shot should've been more properly named Anti Henchman Shot. It's common knowledge in even PUG's to spread out but with henchies even when I micromanaged they still seemed to die too quickly. It also didn't help that Cyndr always spawned too far from Budger Blackpowder.

The best example of anti-henchie dungeons would be Catacombs of Kathandrax. With the rolling fireballs and firebombs. Despite this using Pain Inverter worked to my advantage and I still won. Sepulchre of Dragrimmar is similar to this except with water magic instead of fire. Yes I brought Herta on both of these, and no ward against elements doesn't mean I always uber pwn any boss using elemental dmg.

Some of you are probably gonna call me a noob for using bad h/h builds or something like that but I almost always use Sab's builds unless the dungeon needs specific builds.
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Old Jan 27, 2008, 01:37 AM // 01:37   #2
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Anet wanting people to play their MMORPG with other people? How ridiculous!
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Old Jan 27, 2008, 01:39 AM // 01:39   #3
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since when do you get wiped in the elusive golemancer O_o. jsut keep pressing space on teh golem, the H/h'ies will be in the cricle fine. Stand in front of him to stop him just long enough to kill any attackers, rinse wash repeat. besides if you get in big trouble, just run the rest once ur halfway, theres a rez there so ull be fine with 15 DP......i hope.
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Old Jan 27, 2008, 01:43 AM // 01:43   #4
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They design dungeon to encourage skilled playing, not their fault if your h/h team isn't good. I did all of the dungeons pretty easily h/h, then most of them again in HM.
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Old Jan 27, 2008, 01:49 AM // 01:49   #5
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the GOLEM quest is annoying...i bodyblocked the golem and walked through
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Old Jan 27, 2008, 01:52 AM // 01:52   #6
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Quote:
Originally Posted by holababe
the GOLEM quest is annoying...i bodyblocked the golem and walked through
I actually had the golem itself stop moving forever once, but after like a minute, the ward, AoE thingie jumped up a couple feet and kept moving, leaving my group in the traps lol. Twas pretty weird.
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Old Jan 27, 2008, 02:41 AM // 02:41   #7
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The problem with the golem is every single time I go through, the golem stops moving but the circle keeps moving. WTF
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Old Jan 27, 2008, 02:47 AM // 02:47   #8
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Quote:
For instance look at The Elusive Golemancer quest. In that dungeon where you have to stay in the circle while walking along with that protective golem, with henchies I usually get party wipes because of their inability to keep up, and when one henchie died they all had to stop and res it while the golem was still moving.
thats why you use the flag to move all your heroes together and forcing them to stay in the ward.

ive done that quest with only H/H multiple times, and while i dislike that part of the quest, i have rarely gotten near party wipe situation.
as a matter of fact, i have done most dungeons with only H/H

Quote:
Another thing is the traps that fire jets of flame,ice,or poison depending on what dungeon you're doing. Sometimes you can even walk around the traps, but the average henchie will sometimes walk into it and if my Talon Silverwing or Zho walk through it they'll cast healing sig or troll unguent effectively killing themselves by standing in the trap.
stop before the trap, wait for it to go inactive,then cross with H/H?
but then again, waiting 10 seconds is the difference between life and death...


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In HoS Cyndr the Mountain Heart...
ive never had problems when spreading my H/H, and Cyndr first spawn is always away from the dwarf, just learn to dodge its attack, to put H/H further away from him, and have life stealing weapons.

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The best example of anti-henchie dungeons would be Catacombs of Kathandrax. With the rolling fireballs and firebombs
kathandrax is a pain, and even when microing the h/h some are bound to die, but they still beat pugs in my eyes.

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Sepulchre of Dragrimmar is similar to this except with water magic instead of fire
not really, ill rather do sepulchre 100 times a day than do one of kathandrax a month.

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Some of you are probably gonna call me a noob for using bad h/h builds or something like that but I almost always use Sab's builds unless the dungeon needs specific builds.
im using sab's build too, and i dont encounter same "magnitude" of problems, seems like you need to practice a bit about flagging individual heroes and group moving.
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Old Jan 27, 2008, 02:52 AM // 02:52   #9
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Quote:
Originally Posted by ZenRgy
Anet wanting people to play their MMORPG with other people? How ridiculous!
You know just as well as I do Zen that pugs can be worse then H/H.

Plus H/H are reliable, don't rage quit, and for the most part you can set their builds.

I completed GWEN with mostly H/H teams by the way. Most of the dungeons,a nd missions on the first try. It ain't bloody hard.
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Old Jan 27, 2008, 02:59 AM // 02:59   #10
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Quote:
Originally Posted by HayesA
Plus H/H are reliable, don't rage quit, and for the most part you can set their builds.
It's also nice to know what they're actually using.....a few people arn't willing to ping their builds
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Old Jan 27, 2008, 02:59 AM // 02:59   #11
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Just so you know I've beaten every dungeon except for Rragar's, Slaver's, and Shards with h/h I'm just naming situations where h/h puts you at a terrible disadvantage.
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Old Jan 27, 2008, 03:10 AM // 03:10   #12
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And despite all that, H/H remains a far better option than your average pug.
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Old Jan 27, 2008, 03:47 AM // 03:47   #13
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I don't have any complaints about dungeons and h/h.

If you really want to complain about Pyroclastic Shot, complain that it's totally un-interruptable.

Do we need another reason to make mesmers suck in PvE?
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Old Jan 27, 2008, 03:57 AM // 03:57   #14
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I really wouldn't classify the elusive golemancer along w/ the rest of the dungeons; sure they demand a bit more skill than the other GW stuff, but so does GWEN, overall.
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Old Jan 27, 2008, 04:09 AM // 04:09   #15
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Quote:
Originally Posted by ZenRgy
Anet wanting people to play their MMORPG with other people? How ridiculous!
Because GW is an MMO, amirite?

That said, I've seen stupider things performed by actual people. And it's not that ANet designs dungeons to discourage h/h, it's that the AI in GW for everything is horrendous. You just gotta learn how to tame the stupid.
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Old Jan 27, 2008, 04:11 AM // 04:11   #16
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I've beaten all dungeons H/H, but the last two bosses of slaver's.

Forge and Duncan.

I may try them if I get time to. I'd like to hand over the book to get a title maxed.
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Old Jan 27, 2008, 04:11 AM // 04:11   #17
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Let me help explain.

MMO

MASSIVE Multiplayer Online.
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Old Jan 27, 2008, 04:16 AM // 04:16   #18
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h/h most of the dungeons (no one wants to play when I play) and the only one that caused me grief was Cyndr....otherwise they are all pretty simple with flags and the right henchies and heroes.
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Old Jan 27, 2008, 04:19 AM // 04:19   #19
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Most everything in EotN is H/Hable. WIth maybe Slavers which is easy with 2 people and heros easily but can be done with h/h if careful. Somethings are not easy for henchies and heros to do this is where you need to micromanage. Makes things much easier.
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Old Jan 27, 2008, 04:29 AM // 04:29   #20
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Ive done all the is to do in GWEN with H/H. Not that hard, didnt find sabs builds till after i was going through in HM. Still dont use it, though it is good. I have to agree that cyndar is a pain, but not undoable with a bit of flagging. Really sucked on my monk. I did get 1 guild member to help after failing miserably. As for slavers and shards...They are much easier then vloxx anyday even with wells and... (ranger spirit, prevents rezzing..cant think of the name right now). But even so, they do present a challange, and that is exactly what GWEN is supose to be, a good challange. As for kathandrax...that is my most favorite dungeon of all, wish it didnt have so far a run to get to it. I will not say your heros suck, dont know the skill set up and all that, could just be a matter of timing on your part of maybe flag a bit more often. Make flagging a second nature and things will go better.
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